entity_state_t
Entity states transmit to client
Type: Reference
Properties
Declaration | Description |
---|---|
int entityType | Fields which are filled in by routines outside of delta compression |
int number | Index into cl_entities array for this entity. |
float msg_time | |
int messagenum | Message number last time the player/entity state was updated. |
Vector origin | |
Vector angles | |
int modelindex | |
int sequence | |
float frame | |
int colormap | |
int16 skin | |
int16 solid | |
int effects | |
float scale | |
int8 eflags | |
int rendermode | |
int renderamt | |
int renderfx | |
int movetype | |
float animtime | |
float framerate | |
int body | |
Vector velocity | |
Vector mins | |
Vector maxs | |
int aiment | |
int owner | |
float friction | |
float gravity | |
int team | |
int playerclass | |
int health | |
int spectator | |
int weaponmodel | |
int gaitsequence | |
Vector basevelocity | |
int usehull | |
int oldbuttons | |
int onground | |
int iStepLeft | |
float flFallVelocity | |
float fov | |
int weaponanim | |
int iuser1 | |
int iuser2 | |
int iuser3 | |
int iuser4 | |
float fuser1 | |
float fuser2 | |
float fuser3 | |
float fuser4 | |
Vector vuser1 | |
Vector vuser2 | |
Vector vuser3 | |
Vector vuser4 |