entity_state_t

Entity states transmit to client

Type: Reference

Properties

Declaration Description
int entityType Fields which are filled in by routines outside of delta compression
int number Index into cl_entities array for this entity.
float msg_time
int messagenum Message number last time the player/entity state was updated.
Vector origin
Vector angles
int modelindex
int sequence
float frame
int colormap
int16 skin
int16 solid
int effects
float scale
int8 eflags
int rendermode
int renderamt
int renderfx
int movetype
float animtime
float framerate
int body
Vector velocity
Vector mins
Vector maxs
int aiment
int owner
float friction
float gravity
int team
int playerclass
int health
int spectator
int weaponmodel
int gaitsequence
Vector basevelocity
int usehull
int oldbuttons
int onground
int iStepLeft
float flFallVelocity
float fov
int weaponanim
int iuser1
int iuser2
int iuser3
int iuser4
float fuser1
float fuser2
float fuser3
float fuser4
Vector vuser1
Vector vuser2
Vector vuser3
Vector vuser4