entity_state_t
Entity states transmit to client
Type: Reference
Properties
| Declaration | Description |
|---|---|
| int entityType | Fields which are filled in by routines outside of delta compression |
| int number | Index into cl_entities array for this entity. |
| float msg_time | |
| int messagenum | Message number last time the player/entity state was updated. |
| Vector origin | |
| Vector angles | |
| int modelindex | |
| int sequence | |
| float frame | |
| int colormap | |
| int16 skin | |
| int16 solid | |
| int effects | |
| float scale | |
| int8 eflags | |
| int rendermode | |
| int renderamt | |
| int renderfx | |
| int movetype | |
| float animtime | |
| float framerate | |
| int body | |
| Vector velocity | |
| Vector mins | |
| Vector maxs | |
| int aiment | |
| int owner | |
| float friction | |
| float gravity | |
| int team | |
| int playerclass | |
| int health | |
| int spectator | |
| int weaponmodel | |
| int gaitsequence | |
| Vector basevelocity | |
| int usehull | |
| int oldbuttons | |
| int onground | |
| int iStepLeft | |
| float flFallVelocity | |
| float fov | |
| int weaponanim | |
| int iuser1 | |
| int iuser2 | |
| int iuser3 | |
| int iuser4 | |
| float fuser1 | |
| float fuser2 | |
| float fuser3 | |
| float fuser4 | |
| Vector vuser1 | |
| Vector vuser2 | |
| Vector vuser3 | |
| Vector vuser4 |